FahZhi Tracker is something that I've been working on for the Equinox music. It isn't ready for release yet, but here's some screenshots - just after I've got it playing tunes (you can't save yet!).
It's something that probably doesn't mean anything - it's a mostly-remembered phrase one of my electronics tutors at University mentioned in a class. I think it's Japanese for "Fast Thinking", but I could be wrong!
My first commercial application was MIDITracker - something that plays Tracker tunes on MIDI keyboards. Later on, I co-developed Desktop Tracker.
A good while ago (around 14 years), I started work on a sequencer. This has been on-and-off development since then, and this is the first time it's approached usability.
It's meant to function in much the same way that a PC or Mac sequencer works. While I've got Logic and Cubase to play with, it's closer to Cubase.
Some of the graphics have been reused for this application.
I developed a playroutine called "CoreTracker" that is very fast. It could play 4 voices with less CPU than others playing 3. This is because it was a heavily optimised piece of work. Unfortunately, it doesn't work on 16-bit sound systems, and a lot of the techniques aren't transferrable.
For Dune II and ArcCommand, I wrote a very basic MIDI-style player, with 8 or 16 voices for Dune II, and 8 voices for ArcCommand. Dune II actually uses MIDI files, while ArcCommand uses a programming language, similar in some respects to AMPLE (BBC Micro Music 500 system if you've not come across this before).
FahZhi also uses a MIDI player - however, it is much closer to the MIDI standard than the others I've done. It also does things in a different way due to the design goals:
Now the screen shots!
The pattern editor - this is what you see when you edit a pattern. The section at the bottom shows the velocities being used, but the window can be altered to show pitch bend, pan, volume and so forth.
New screenshots for 9th January 2005
FahZhi has had quite a bit of work done to it, fixing bugs, adding features and improving usability:
The grey rectangles on bottom part of the pattern editor that look like a redraw bug are meant to be there - they show you where a controller event has taken place so if it's visible even if it's too small to see. For example, on the pitch bend, when the second note starts, there's a grey bar at the bottom with a black line in the middle. If it wasn't there, you may not see that there's an event recorded at that point.
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